LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,30500)
START_MONEY(PLAYER1,130500)
MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,35)


COMPUTER_PLAYER(PLAYER1,0)
SET_GAME_RULE(ImpWorkExperience,100)
SET_GAME_RULE(GemEffectiveness,35)
SET_GAME_RULE(BodiesForVampire,6)


QUICK_OBJECTIVE(1,"This Realm is full of Ancient little Pockets caused by wars, be wary some might be inherited by strong foes. A Rumor spread that in the North a hidden Graveyard can be found but be aware of its Guards.")

IF_ACTION_POINT(5,PLAYER0)
	QUICK_INFORMATION(2,"Be Careful where you dig, you might get more Trouble then you Like.")
	SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	QUICK_INFORMATION(4,"You found the Entrance to the Castle, the Owner wont be beaten that easyly so prepare for some Defenders!")
ENDIF

IF_ACTION_POINT(6,PLAYER0)
	QUICK_INFORMATION(5,"This old Workshop has been Inherited by the Landlord,now its in your hands to get it Working again.")
	TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
	TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
	DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
	DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
	ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF


IF_ACTION_POINT(10,PLAYER1)
	COMPUTER_DIG_TO_LOCATION(PLAYER1,PLAYER1,11)
ENDIF




ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)


TRAP_AVAILABLE(PLAYER1,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER1,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(PLAYER1,STEEL,1,0)
DOOR_AVAILABLE(PLAYER1,MAGIC,1,0)

CREATE_PARTY(TUNNELER1)
	ADD_TO_PARTY(TUNNELER1,ARCHER,2,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,ARCHER,2,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,WIZARD,2,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,BARBARIAN,2,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,BARBARIAN,2,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,MONK,2,250,ATTACK_DUNGEON_HEART,0)



CREATE_PARTY(TUNNELER2)
	ADD_TO_PARTY(TUNNELER2,WITCH,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,ARCHER,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,GIANT,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,SAMURAI,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,THIEF,4,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,MONK,4,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(TUNNELER3)
	ADD_TO_PARTY(TUNNELER3,WITCH,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,ARCHER,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,GIANT,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,SAMURAI,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,TIME_MAGE,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,BARBARIAN,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,BILE_DEMON,6,250,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(RELICDEFENDERS)
	ADD_TO_PARTY(RELICDEFENDERS,KNIGHT,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(RELICDEFENDERS,FAIRY,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(RELICDEFENDERS,ARCHER,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(RELICDEFENDERS,GIANT,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(RELICDEFENDERS,SAMURAI,10,250,DEFEND_LOCATION,0)

	

CREATE_PARTY(INBETWEEN)
	ADD_TO_PARTY(INBETWEEN,BARBARIAN,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,BARBARIAN,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,DRUID,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,DRUID,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,FAIRY,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,FAIRY,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,TIME_MAGE,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,TIME_MAGE,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,SAMURAI,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(INBETWEEN,SAMURAI,10,250,DEFEND_LOCATION,0)

CREATE_PARTY(LASTSTAND)
	ADD_TO_PARTY(LASTSTAND,BARBARIAN,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,BARBARIAN,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,DRUID,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,HORNY,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,FAIRY,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,FAIRY,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,TIME_MAGE,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,TIME_MAGE,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,SAMURAI,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,SAMURAI,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,KNIGHT,10,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LASTSTAND,AVATAR,10,250,DEFEND_LOCATION,0)



IF(PLAYER_GOOD,TIMER0 >= 6500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-7,DUNGEON_HEART,0,2,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-8,DUNGEON_HEART,1,2,2500)
	SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF

IF(PLAYER_GOOD,TIMER1 >= 4500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-7,DUNGEON_HEART,0,4,4500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-8,DUNGEON_HEART,1,4,4500)
	SET_TIMER(PLAYER_GOOD,TIMER3)
ENDIF

IF(PLAYER_GOOD,TIMER3 >= 3500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER3,-7,DUNGEON_HEART,0,6,6500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER3,-8,DUNGEON_HEART,1,6,6500)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RELICDEFENDERS,-5,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RELICDEFENDERS,-6,1)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
	QUICK_INFORMATION(3,"You found the Wisdom of this Realm, now you are able to See all and Everything.")
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,INBETWEEN,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,INBETWEEN,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,INBETWEEN,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,INBETWEEN,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,INBETWEEN,-4,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LASTSTAND,9,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 40)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureConvertChance,0)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(PrisonSkeletonChance,0)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(BodiesForVampire,50)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(GhostConvertChance,0)
ENDIF

IF(PLAYER0,TOTAL_CREATURES < 40)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureConvertChance,75)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(PrisonSkeletonChance,30)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(BodiesForVampire,6)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(GhostConvertChance,5)
ENDIF


IF_CONTROLS(PLAYER1,IMP < 22)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER1,IMP >= 22)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,0,0)
ENDIF


IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
